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Haptic rendering of deformable objects using a...
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Haptic rendering of deformable objects using a multiple FPGA parallel computing architecture

Abstract

High-fidelity simulations of haptic interaction with deformable objects is computationally challenging. In this paper, hardwarebased parallel computing is proposed for finite-element (FE) analysis of soft-object deformation models. A distributed implementation of the Preconditioned Conjugate Gradient (PCG) algorithms on N Field Programmable Gate Array (FPGA) devices can solve the large system of equations arising from FE models at high update rates required for stable haptic interaction. Massive parallelization of the computations is achieved by customizing the hardware architecture to the problem at hand and concurrently employing a large number of adaptive fixed-point computing units. An implementation of this scalable hardware accelerator on four Altera EP3SE110 FPGA devices is capable of performing 230.4 Giga Operations per second in Sparse Matrix by Vector (SpMxV) multiplication. This architecture has successfully enabled real-time simulation of haptic interaction with a 3-dimensional FE model of 6000 nodes at an update rate of 200 Hz. Both static and dynamic linear elastic models have been successfully simulated.

Authors

Mahdavikhah B; Mafi R; Sirouspour S; Nicolici N

Pagination

pp. 189-198

Publisher

Association for Computing Machinery (ACM)

Publication Date

February 21, 2010

DOI

10.1145/1723112.1723147

Name of conference

Proceedings of the 18th annual ACM/SIGDA international symposium on Field programmable gate arrays
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