Conference
Scale Effects in “Bullet Hell” Games
Abstract
We experimentally evaluate display size in arcade style “bullet hell” shooter games. Two scaling methods were compared: uniform, and non-uniform. Results indicate a strongly linear increase of performance with display diagonal size. This was more pronounced with non-uniform scaling.
Authors
Teather RJ; Thevathasan M; Carette J
Pagination
pp. 1-2
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Publication Date
October 1, 2014
DOI
10.1109/gem.2014.7048110
Name of conference
2014 IEEE Games Media Entertainment