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Scale Effects in “Bullet Hell” Games
Conference

Scale Effects in “Bullet Hell” Games

Abstract

We experimentally evaluate display size in arcade style “bullet hell” shooter games. Two scaling methods were compared: uniform, and non-uniform. Results indicate a strongly linear increase of performance with display diagonal size. This was more pronounced with non-uniform scaling.

Authors

Teather RJ; Thevathasan M; Carette J

Pagination

pp. 1-2

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication Date

October 1, 2014

DOI

10.1109/gem.2014.7048110

Name of conference

2014 IEEE Games Media Entertainment