supported publications or other works
- Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies Journal Articles
- Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study Journal Articles
- Explicit Mental Health Messaging Promotes Serious Video Game Selection in Youth With Elevated Mental Health Symptoms Journal Articles
- Mental Health Outcomes of an Applied Game for Children with Elevated Anxiety Symptoms: A Randomized Controlled Non-inferiority Trial Journal Articles
- The Effect of Expectations on Experiences and Engagement with an Applied Game for Mental Health Journal Articles
- The role of motivation to change and mindsets in a game promoted for mental health Journal Articles