supported publications or other works Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies Journal Articles Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study Journal Articles Explicit Mental Health Messaging Promotes Serious Video Game Selection in Youth With Elevated Mental Health Symptoms Journal Articles Mental Health Outcomes of an Applied Game for Children with Elevated Anxiety Symptoms: A Randomized Controlled Non-inferiority Trial Journal Articles The Effect of Expectations on Experiences and Engagement with an Applied Game for Mental Health Journal Articles The role of motivation to change and mindsets in a game promoted for mental health Journal Articles