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In-Game Play Behaviours during an Applied Video...
Journal article

In-Game Play Behaviours during an Applied Video Game for Anxiety Prevention Predict Successful Intervention Outcomes

Abstract

Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated with serious negative health outcomes. Our most effective prevention programs, however, have several limitations. These limitations can be addressed using game-based interventions. Results from two randomized controlled trials on the video game MindLight show improvements in anxiety that are maintained up to 6 months. The game was designed based on …

Authors

Wols A; Lichtwarck-Aschoff A; Schoneveld EA; Granic I

Journal

Journal of Psychopathology and Behavioral Assessment, Vol. 40, No. 4, pp. 655–668

Publisher

Springer Nature

Publication Date

December 2018

DOI

10.1007/s10862-018-9684-4

ISSN

0882-2689