Journal article
In-Game Play Behaviours during an Applied Video Game for Anxiety Prevention Predict Successful Intervention Outcomes
Abstract
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated with serious negative health outcomes. Our most effective prevention programs, however, have several limitations. These limitations can be addressed using game-based interventions. Results from two randomized controlled trials on the video game MindLight show improvements in anxiety that are maintained up to 6 months. The game was designed based on …
Authors
Wols A; Lichtwarck-Aschoff A; Schoneveld EA; Granic I
Journal
Journal of Psychopathology and Behavioral Assessment, Vol. 40, No. 4, pp. 655–668
Publisher
Springer Nature
Publication Date
December 2018
DOI
10.1007/s10862-018-9684-4
ISSN
0882-2689