Journal article
Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
Abstract
Authors
Bossenbroek R; Wols A; Weerdmeester J; Lichtwarck-Aschoff A; Granic I; van Rooij MMJW
Journal
JMIR Mental Health, Vol. 7, No. 3,
Publisher
JMIR Publications
Publication Date
March 24, 2020
DOI
10.2196/16066
ISSN
2368-7959