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Sneak-Attacks in StarCraft using Influence Maps...
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Sneak-Attacks in StarCraft using Influence Maps with Heuristic Search

Abstract

Real-Time Strategy (RTS) games have consistently been popular among AI researchers over the past couple of decades due to their complexity and difficulty to play for both humans and AI. A popular strategy in RTS games is a “Sneak-Attack,” where one player tries to maneuver some of their units into the base of their enemy without being seen for as long as possible to surprise their enemy and deal massive damage to their economy. This paper introduces a novel method for finding sneak-attack paths in StarCraft by combining influence maps with heuristic search. The combined system creates paths that can guide units effectively - and automatically - into the enemy's base by avoiding enemy unit vision and minimizing both travel distance and unit damage. Our results show that our new system performs better than direct paths across a variety of maps in terms of total transport deaths, total damage taken, as well as the total time spent by the transport within enemy vision. We then utilize this new system to demonstrate a proof of concept for calculating building placements to defend against enemy sneak-attacks.

Authors

Critch L; Churchill D

Volume

00

Pagination

pp. 1-8

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication Date

August 20, 2021

DOI

10.1109/cog52621.2021.9619156

Name of conference

2021 IEEE Conference on Games (CoG)

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