Conference
Evolved Neural Networks Learning Othello Strategies
Abstract
Evolutionary computation was used to train neural networks to learn to play the game of Othello. Each neural network represents a strategy based on board evaluations of the game tree generated by a minimax search algorithm. Networks competed against each other in tournament play and selection used to eliminate those that performed poorly relative to other networks. Self-adaptation was used to mutate the weights and biases of surviving neural …
Authors
Chong SY; Ku DC; Lim HS; Tan MK; White JD
Volume
3
Pagination
pp. 2222-2229
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Publication Date
January 1, 2003
DOI
10.1109/cec.2003.1299948
Name of conference
The 2003 Congress on Evolutionary Computation, 2003. CEC '03.