Conference
Can Deep Learning Predict Problematic Gaming?
Abstract
How does one build a healthy gaming ecosystem? Recent evidence clearly demonstrates the existence of problematic gaming [1]. Predicting problematic gaming is still in its infancy. Here we focus on excessive gaming and model in-game behaviour as a means to continuously predict future play time. This can be used to help players maintain a healthy balance between the virtual and real worlds. To do this, we convert game log data into time-series …
Authors
Wu Q; Carette J
Volume
00
Pagination
pp. 662-665
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Publication Date
August 27, 2020
DOI
10.1109/cog47356.2020.9231887
Name of conference
2020 IEEE Conference on Games (CoG)