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An efficient antialiasing technique
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An efficient antialiasing technique

Abstract

An intuitive concept of antialiasing is developed into very efficient antialiased line and circle generators that require even less amount of integer arithmetic than Bresenham's line and circle algorithms. Unlike its predecessors, the new antialiasing technique is derived in spatial domain (raster plane) under a subjectively meaningful error measure to preserve the dynamics of curve and object boundaries. A formal analysis of the new antialiasing technique in frequency domain is also conducted. It is shown that our antialiasing technique computes the same antialiased images as Fujimoto-Iwata's algorithm but at a fraction of the latter's computational cost. The simplicities of the new antialiased line and circle generators also mean their easy hardware implementations.

Authors

Wu X

Pagination

pp. 143-152

Publisher

Association for Computing Machinery (ACM)

Publication Date

July 1, 1991

DOI

10.1145/122718.122734

Name of conference

Proceedings of the 18th annual conference on Computer graphics and interactive techniques
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