Conference
Compression of 3D Facial Data
Abstract
This paper describes a facial mesh compression method based on optimization algorithm to improve the quality of renderedfacial animation. The proposed facial mesh compression algorithm removes the center vertex of a hexagon which consists of six triangles and represents that area with four triangles. To find the optimal vertex, for removal, area based distortion measure is employed. Different reshape models are also considered to minimize the …
Authors
Park I-S; Shirani S; Capson DW
Volume
2
Pagination
pp. 1151-1154
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Publication Date
January 1, 2004
DOI
10.1109/ccece.2004.1345324
Name of conference
Canadian Conference on Electrical and Computer Engineering 2004 (IEEE Cat. No.04CH37513)