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Which Way to Cooperate*
Journal article

Which Way to Cooperate*

Abstract

We introduce a two‐player, binary‐choice game in which both players have a privately known incentive to enter, yet the combined surplus is highest if only one enters. Repetition of this game admits two distinct ways to cooperate: turn taking and cutoffs, which rely on the player's private value to entry. A series of experiments highlights the role of private information in determining which mode players adopt. If an individual's entry values vary little (e.g. mundane tasks), taking turns is likely; if these potential values are diverse (e.g. difficult tasks that differentiate individuals by skill or preferences), cutoff cooperation emerges.

Authors

Kaplan TR; Ruffle BJ

Journal

The Economic Journal, Vol. 122, No. 563, pp. 1042–1068

Publisher

Oxford University Press (OUP)

Publication Date

September 1, 2012

DOI

10.1111/j.1468-0297.2011.02485.x

ISSN

0013-0133

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