Journal article
Which Way to Cooperate*
Abstract
We introduce a two‐player, binary‐choice game in which both players have a privately known incentive to enter, yet the combined surplus is highest if only one enters. Repetition of this game admits two distinct ways to cooperate: turn taking and cutoffs, which rely on the player's private value to entry. A series of experiments highlights the role of private information in determining which mode players adopt. If an individual's entry values …
Authors
Kaplan TR; Ruffle BJ
Journal
The Economic Journal, Vol. 122, No. 563, pp. 1042–1068
Publisher
Oxford University Press (OUP)
Publication Date
September 1, 2012
DOI
10.1111/j.1468-0297.2011.02485.x
ISSN
0013-0133