Conference
Evaluating the Effectiveness of HUDs and Diegetic Ammo Displays in First-Person Shooter Games
Abstract
We present an experiment comparing five ammunition display methods in first-person shooter (FPS) games. These included both diegetic (in-game) and heads-up display (HUD) options. HUD displays included a bar, icons, and a counter. Diegetic displays were displayed in-game beside the player's weapon. Two diegetic displays were evaluated: a number and bullets. We compared the performance offered by each ammunition display and player preference …
Authors
Peacocke M; Teather RJ; Carette J; MacKenzie IS
Pagination
pp. 1-8
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Publication Date
October 1, 2015
DOI
10.1109/gem.2015.7377211
Name of conference
2015 IEEE Games Entertainment Media Conference (GEM)