publication venue for
- A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game: Anxiety outcomes and appraisal processes.. 2. 2021
- Toward improved methods in social media research.. 1. 2020
- Supplemental Material for A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game: Anxiety outcomes and appraisal processes.. 2.