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Journal article

A Randomized Controlled Trial Assessing the Efficacy of a Virtual Reality Biofeedback Video Game: Anxiety Outcomes and Appraisal Processes

Abstract

This study assessed the efficacy of a virtual reality biofeedback video game (DEEP) in reducing anxiety symptoms. In addition, changes in engagement and cognitive appraisals including self-efficacy, locus of control, and threat-challenge appraisals were measured and it was explored how these factors related to anxiety regulation. Undergraduates with elevated anxiety symptoms (N = 112) were randomly assigned to four training sessions with DEEP …

Authors

Weerdmeester J; van Rooij MMJW; Maciejewski DF; Engels RCME; Granic I

Journal

Technology Mind and Behavior, Vol. 2, No. 2, pp. 136–151

Publisher

American Psychological Association (APA)

Publication Date

January 1, 2021

DOI

10.1037/tmb0000028

ISSN

2689-0208