Journal article
A Randomized Controlled Trial Assessing the Efficacy of a Virtual Reality Biofeedback Video Game: Anxiety Outcomes and Appraisal Processes
Abstract
This study assessed the efficacy of a virtual reality biofeedback video game (DEEP) in reducing anxiety symptoms. In addition, changes in engagement and cognitive appraisals including self-efficacy, locus of control, and threat-challenge appraisals were measured and it was explored how these factors related to anxiety regulation. Undergraduates with elevated anxiety symptoms (N = 112) were randomly assigned to four training sessions with DEEP …
Authors
Weerdmeester J; van Rooij MMJW; Maciejewski DF; Engels RCME; Granic I
Journal
Technology Mind and Behavior, Vol. 2, No. 2, pp. 136–151
Publisher
American Psychological Association (APA)
Publication Date
January 1, 2021
DOI
10.1037/tmb0000028
ISSN
2689-0208