Cyberpsychology, Behavior, and Social Networking
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publication venue for
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Negative Affect Following Dating Application Use Is Predicted by Social Anxiety Symptoms and Match Rate.
2024
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Does Facebook Use Provide Social Benefits to Adults with Traumatic Brain Injury?.
27:214-220.
2024
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Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation.
25:360-368.
2022
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Associations Between Social Anxiety, Depression, and Use of Mobile Dating Applications.
24:86-93.
2021
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Preschoolers' Social Cognitive Development in the Age of Screen Time Ubiquity.
24:141-144.
2021
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A Virtual Reality Study of the Relationships Between Hoarding, Clutter, and Claustrophobia.
23:83-89.
2020
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Online Moral Disengagement, Cyberbullying, and Cyber-Aggression.
18:400-405.
2015
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Associations Between Children's Video Game Playing and Psychosocial Health: Information from Both Parent and Child Reports.
17:639-643.
2014
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Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach.
17:222-227.
2014
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Factors Influencing Therapists' Adoption of Virtual Reality for Brain Injury Rehabilitation.
16:385-401.
2013
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Facebook Surveillance of Former Romantic Partners: Associations with PostBreakup Recovery and Personal Growth.
15:521-526.
2012
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Are Shy Adults Really Bolder Online? It Depends on the Context.
11:707-709.
2008
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Multisensory Integration in Speed Estimation During Self-Motion.
6:509-518.
2003
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A Platform for Combining Virtual Reality Experiments with Functional Magnetic Resonance Imaging.
6:359-368.
2003
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