Journal article
Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation
Abstract
Authors
Weerdmeester J; van Rooij MMJW; Granic I
Journal
Cyberpsychology Behavior and Social Networking, Vol. 25, No. 6, pp. 360–368
Publisher
SAGE Publications
Publication Date
June 1, 2022
DOI
10.1089/cyber.2022.0030
ISSN
2152-2715