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Serious Game Scoring for Maze Resolution
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Serious Game Scoring for Maze Resolution

Abstract

Serious games are often used as a way of conducting cost-effective simulations of critical systems. All games provide a means for "keeping score". Scoring is a systematic and objective evaluation of a player’s skill at playing games. Serious game scoring (SGS) provides a mechanism for evaluating a player’s ability to achieve the game goal(s). SGS is a framework for determining how to score diverse Serious Games (SG) based on characteristics of tasks being modeled and simulated in any particular game. Many critical systems may be found in the infrastructure that we use. As infrastructure expands it becomes desirable to find a means to reduce cost of training and improving safety making serious games more attractive. However finding objective metrics concerning how well a serious game player did within a simulation has never been considered. Our work seeks to examine how a game score can be used as a surrogate and analog to existing metrics used to measure real events effecting real critical systems.

Authors

Miu M; Ferworn A

Volume

00

Pagination

pp. 1-5

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication Date

August 9, 2025

DOI

10.1109/acdsa65407.2025.11166048

Name of conference

2025 International Conference on Artificial Intelligence, Computer, Data Sciences and Applications (ACDSA)
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