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Tabletop Games in the Age of Remote Collaboration:...
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Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience

Abstract

Prior research has highlighted opportunities for technology to better support the tabletop game experience in offline and online settings, but little work has focused on the social aspect of tabletop gaming. We investigated the social and collaborative aspects of tabletop gaming in the unique context of “social distancing” during the 2020 COVID-19 pandemic to shed light on the experience of remote tabletop gaming. With a multi-method qualitative approach (including digital ethnography and in-depth interviews), we empirically studied how people appropriate existing technologies and adapt their offline practices to play tabletop games remotely. We identify three themes that describe people's game and social experience during remote play: creating a shared tabletop environment (shared space), enabling a collective understanding (shared information and awareness), and facilitating a communal temporal experience (shared time). We reflect on challenges and design opportunities for a better experience in the age of remote collaboration.

Authors

Yuan Y; Cao J; Wang R; Yarosh S

Pagination

pp. 1-14

Publisher

Association for Computing Machinery (ACM)

Publication Date

May 6, 2021

DOI

10.1145/3411764.3445512

Name of conference

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
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