Journal article
Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education
Abstract
Serious games are an emerging tool for teaching and learning within medical education. These games can be used to facilitate learning or to demonstrate complex concepts in short bursts of interactive learning. This educator's blueprint will provide 10 strategies for creating a serious game, focusing on card and board games. These strategies include creating a project charter; determining the nature of the game; establishing game mechanics; …
Authors
Edwards S; Swamy L; Cosimini M; Watsjold B; Chan TM
Journal
AEM Education and Training, Vol. 7, No. 6,
Publisher
Wiley
Publication Date
December 2023
DOI
10.1002/aet2.10907
ISSN
2472-5390