Conference
Designing and Utilizing Biofeedback Games for Emotion Regulation
Abstract
Biofeedback games have the potential to make gaming a deeply personal experience by linking the gamespace to each player's physiological state. First, this paper describes the psycho-educational potential of the horror-themed biofeedback game Nevermind. In Nevermind, players' heart rate is continuously read into the game which in turn adapts to the player's momentary levels of negative affective arousal. Greater negative arousal causes the game …
Authors
Lobel A; Gotsis M; Reynolds E; Annetta M; Engels RCME; Granic I
Pagination
pp. 1945-1951
Publisher
Association for Computing Machinery (ACM)
Publication Date
May 7, 2016
DOI
10.1145/2851581.2892521
Name of conference
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems