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Feasibility and observed safety of interactive...
Journal article

Feasibility and observed safety of interactive video games for physical rehabilitation in the intensive care unit: a case series

Abstract

BACKGROUND: Early rehabilitation in the intensive care unit (ICU) improves patients' physical function. Despite reports of using commercially available interactive video game systems for rehabilitation, there are few data evaluating feasibility and safety as part of routine in-patient rehabilitation, particularly in the ICU. METHODS: We conducted an observational study from September 1, 2009, to August 31, 2010, of adults admitted to a 16-bed …

Authors

Kho ME; Damluji A; Zanni JM; Needham DM

Journal

Journal of Critical Care, Vol. 27, No. 2, pp. 219.e1–219.e6

Publisher

Elsevier

Publication Date

April 2012

DOI

10.1016/j.jcrc.2011.08.017

ISSN

0883-9441