Experts has a new look! Let us know what you think of the updates.

Provide feedback
Home
Scholarly Works
Transfer learning between RTS combat scenarios...
Conference

Transfer learning between RTS combat scenarios using component-action deep reinforcement learning

Abstract

Real-time Strategy (RTS) games provide a challenging environment for AI research, due to their large state and action spaces, hidden information, and real-time gameplay. StarCraft II has become a new test-bed for deep reinforcement learning systems using the StarCraft II Learning Environment (SC2LE). Recently the full game of StarCraft II has been approached with a complex multi-agent reinforcement learning (RL) system, however this is …

Authors

Kelly R; Churchill D

Volume

2862

Publication Date

January 1, 2020

Conference proceedings

Ceur Workshop Proceedings

ISSN

1613-0073

Labels

Fields of Research (FoR)