Journal article
Stress-Reducing Effects of Playing a Casual Video Game among Undergraduate Students
Abstract
ObjectiveTo assess the potential effectiveness of playing a simple, casual video game (Flower) in reducing stress relative to participating in a mindfulness-meditation session (body scan) among undergraduate students. Eighty undergraduate student participants (mean age = 19.46 years, SD = 1.43; gender: 48 females, 29 males, 3 preferred not to answer) were assigned to one of two groups in alternating order: one who played Flower and the …
Authors
Desai V; Gupta A; Andersen L; Ronnestrand B; Wong M
Journal
Trends in Psychology, Vol. 29, No. 3, pp. 563–579
Publisher
Springer Nature
Publication Date
2021
DOI
10.1007/s43076-021-00062-6
ISSN
1413-389X