Conference
Incorporating search algorithms into RTS game agents
Abstract
Real-time strategy (RTS) games are known to be one of the most complex game genres for humans to play, as well as one of the most difficult games for computer AI agents to play well. To tackle the task of applying AI to RTS games, recent techniques have focused on a divide-and-conquer approach, splitting the game into strategic components, and developing separate systems to solve each. This trend gives rise to a new problem: how to tie these …
Authors
Churchill D; Buro M
Volume
WS-12-15
Pagination
pp. 2-7
Publication Date
December 1, 2012
Conference proceedings
Aaai Workshop Technical Report