Conference
Build order optimization in StarCraft
Abstract
In recent years, real-time strategy (RTS) games have gained interest in the AI research community for their multitude of challenging subproblems - such as collaborative pathfinding, effective resource allocation and unit targeting, to name a few. In this paper we consider the build order problem in RTS games in which we need to find concurrent action sequences that, constrained by unit dependencies and resource availability, create a certain …
Authors
Churchill D; Buro M
Pagination
pp. 14-19
Publication Date
December 1, 2011
Conference proceedings
Proceedings of the 7th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2011