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Fast line scan-conversion
Journal article

Fast line scan-conversion

Abstract

A major bottleneck in many graphics displays is the time required to scan-convert straight line segments. Most manufacturers use hardware based on Bresenham's [5] line algorithm. In this paper an algorithm is developed based on the original Bresenham scan-conversion together with the symmetry first noted by Gardner [18] and a recent double-step technique [31]. This results in a speed-up of scan-conversion by a factor of approximately 4 as …

Authors

Rokne JG; Wyvill B; Wu X

Journal

ACM Transactions on Graphics, Vol. 9, No. 4, pp. 376–388

Publisher

Association for Computing Machinery (ACM)

Publication Date

10 1990

DOI

10.1145/88560.88572

ISSN

0730-0301