Journal article
Fast line scan-conversion
Abstract
A major bottleneck in many graphics displays is the time required to scan-convert straight line segments. Most manufacturers use hardware based on Bresenham's [5] line algorithm. In this paper an algorithm is developed based on the original Bresenham scan-conversion together with the symmetry first noted by Gardner [18] and a recent double-step technique [31]. This results in a speed-up of scan-conversion by a factor of approximately 4 as …
Authors
Rokne JG; Wyvill B; Wu X
Journal
ACM Transactions on Graphics, Vol. 9, No. 4, pp. 376–388
Publisher
Association for Computing Machinery (ACM)
Publication Date
October 1990
DOI
10.1145/88560.88572
ISSN
0730-0301