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Compression of 3D Facial Data
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Compression of 3D Facial Data

Abstract

This paper describes a facial mesh compression method based on optimization algorithm to improve the quality of renderedfacial animation. The proposed facial mesh compression algorithm removes the center vertex of a hexagon which consists of six triangles and represents that area with four triangles. To find the optimal vertex, for removal, area based distortion measure is employed. Different reshape models are also considered to minimize the distortion between the original and reconstructed mesh. From different reshape models, one optimum shape is selected to represent original facial mesh. Optimization algorithm choose one vertex which yields minimum distortion. Experimental results show that proposed algorithm reduces data by 20% whi le maintaining the quality of rende red facial animation.

Authors

Park I-S; Shirani S; Capson DW

Volume

2

Pagination

pp. 1151-1154

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication Date

January 1, 2004

DOI

10.1109/ccece.2004.1345324

Name of conference

Canadian Conference on Electrical and Computer Engineering 2004 (IEEE Cat. No.04CH37513)
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