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Effects of Interior Bezel Size and Configuration on Gaming Performance with Large Tiled Displays

Abstract

We present two experiments on large tiled displays used for fast-action gaming. Using a simulated tiled display, we assess the effects of interior bezel size, and configuration in a top-down arcade style space shooter game with many moving objects. Our experiments also investigate the effect of bezel compensation. The first experiment examines bezel size independent of configuration, using simulated bezel sizes ranging from 0 (l.e., no bezels) to 4 cm in a 3×3 grid configuration. Results of the experiment indicate minimal effects for bezel size and compensation. The second experiment fixed bezel size at 4 cm and instead varies configuration from a single display up to a 3×3 grid of simulated displays. Results of this study indicate that while the 1×2 performed worse in certain metrics, globally, the effects of configuration were similarly small.

Authors

Smith G; Teather RJ; Lasst J; Carette J

Pagination

pp. 1-8

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication Date

October 1, 2015

DOI

10.1109/gem.2015.7377209

Name of conference

2015 IEEE Games Entertainment Media Conference (GEM)
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