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Gamification and serious game approaches for introductory computer science tablet software

Abstract

In this paper, we overview the design of tablet apps built to teach introductory computer science concepts, and present the results and conclusions from a study conducted during a first year computer science course at McMaster University. Game design elements were incorporated into the apps we designed to teach introductory computer science concepts, with the primary aim of increasing student satisfaction and engagement. We tested these apps …

Authors

Browne K; Anand C

Pagination

pp. 50-57

Publisher

Association for Computing Machinery (ACM)

Publication Date

October 2, 2013

DOI

10.1145/2583008.2583015

Name of conference

Proceedings of the First International Conference on Gameful Design, Research, and Applications

Labels

Sustainable Development Goals (SDG)