Conference
Exploring the Role of Self-efficacy in Biofeedback Video Games
Abstract
Biofeedback training and game-based biofeedback are increasingly used to improve mental health. When evaluating the effects of biofeedback however, the focus often lies solely on therapeutic outcomes. Meanwhile, it is known that psychological factors such as perceptions of competence, also known as self-efficacy, can significantly influence one's experience and psychological wellbeing. The current paper examined the role of self-efficacy in the …
Authors
Weerdmeester J; van Rooij M; Harris O; Smit N; Engels RCME; Granic I
Pagination
pp. 453-461
Publisher
Association for Computing Machinery (ACM)
Publication Date
October 15, 2017
DOI
10.1145/3130859.3131299
Name of conference
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play