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Evolved Neural Networks Learning Othello...
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Evolved Neural Networks Learning Othello Strategies

Abstract

Evolutionary computation was used to train neural networks to learn to play the game of Othello. Each neural network represents a strategy based on board evaluations of the game tree generated by a minimax search algorithm. Networks competed against each other in tournament play and selection used to eliminate those that performed poorly relative to other networks. Self-adaptation was used to mutate the weights and biases of surviving neural networks to generate offspring. By monitoring the evolutionary behavior over 1000 generations through game competitions with computer players playing at higher ply-depths using deterministic evaluations, the networks are shown to co-evolve with the style of game play progressing from random to positional and finally to mobility strategy.

Authors

Chong SY; Ku DC; Lim HS; Tan MK; White JD

Volume

3

Pagination

pp. 2222-2229

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication Date

January 1, 2003

DOI

10.1109/cec.2003.1299948

Name of conference

The 2003 Congress on Evolutionary Computation, 2003. CEC '03.
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