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Incorporating search algorithms into RTS game...
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Incorporating search algorithms into RTS game agents

Abstract

Real-time strategy (RTS) games are known to be one of the most complex game genres for humans to play, as well as one of the most difficult games for computer AI agents to play well. To tackle the task of applying AI to RTS games, recent techniques have focused on a divide-and-conquer approach, splitting the game into strategic components, and developing separate systems to solve each. This trend gives rise to a new problem: how to tie these …

Authors

Churchill D; Buro M

Volume

WS-12-15

Pagination

pp. 2-7

Publication Date

December 1, 2012

Conference proceedings

Aaai Workshop Technical Report