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Build order optimization in StarCraft
Conference

Build order optimization in StarCraft

Abstract

In recent years, real-time strategy (RTS) games have gained interest in the AI research community for their multitude of challenging subproblems - such as collaborative pathfinding, effective resource allocation and unit targeting, to name a few. In this paper we consider the build order problem in RTS games in which we need to find concurrent action sequences that, constrained by unit dependencies and resource availability, create a certain …

Authors

Churchill D; Buro M

Pagination

pp. 14-19

Publication Date

December 1, 2011

Conference proceedings

Proceedings of the 7th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2011