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Portfolio Greedy Search and Simulation for Large-Scale Combat in StarCraft

Abstract

Real-time strategy video games have proven to be a very challenging area for applications of artificial intelligence research. With their vast state and action spaces and real-time constraints, existing AI solutions have been shown to be too slow, or only able to be applied to small problem sets, while human players still dominate RTS AI systems. This paper makes three contributions to advancing the state of AI for popular commercial RTS game …

Authors

Churchill D; Buro M

Pagination

pp. 1-8

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication Date

August 1, 2013

DOI

10.1109/cig.2013.6633643

Name of conference

2013 IEEE Conference on Computational Inteligence in Games (CIG)