Conference
Portfolio Greedy Search and Simulation for Large-Scale Combat in StarCraft
Abstract
Real-time strategy video games have proven to be a very challenging area for applications of artificial intelligence research. With their vast state and action spaces and real-time constraints, existing AI solutions have been shown to be too slow, or only able to be applied to small problem sets, while human players still dominate RTS AI systems. This paper makes three contributions to advancing the state of AI for popular commercial RTS game …
Authors
Churchill D; Buro M
Pagination
pp. 1-8
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Publication Date
August 1, 2013
DOI
10.1109/cig.2013.6633643
Name of conference
2013 IEEE Conference on Computational Inteligence in Games (CIG)