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Robust Continuous Build-Order Optimization in...
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Robust Continuous Build-Order Optimization in StarCraft

Abstract

To solve complex real-world planning problems it is often beneficial to decompose tasks into high-level and low-level components and optimize actions separately. Examples of such modularization include car navigation (a high-level path planning problem) and obstacle avoidance (a lower-level control problem), and decomposing playing policies in modern video games into strategic ("macro") and tactical ("micro") components. In real-time strategy …

Authors

Churchill D; Buro M; Kelly R

Volume

00

Pagination

pp. 1-8

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication Date

August 23, 2019

DOI

10.1109/cig.2019.8848109

Name of conference

2019 IEEE Conference on Games (CoG)