Conference
Robust Continuous Build-Order Optimization in StarCraft
Abstract
To solve complex real-world planning problems it is often beneficial to decompose tasks into high-level and low-level components and optimize actions separately. Examples of such modularization include car navigation (a high-level path planning problem) and obstacle avoidance (a lower-level control problem), and decomposing playing policies in modern video games into strategic ("macro") and tactical ("micro") components. In real-time strategy …
Authors
Churchill D; Buro M; Kelly R
Volume
00
Pagination
pp. 1-8
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Publication Date
August 23, 2019
DOI
10.1109/cig.2019.8848109
Name of conference
2019 IEEE Conference on Games (CoG)