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Can Deep Learning Predict Problematic Gaming?
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Can Deep Learning Predict Problematic Gaming?

Abstract

How does one build a healthy gaming ecosystem? Recent evidence clearly demonstrates the existence of problematic gaming [1]. Predicting problematic gaming is still in its infancy. Here we focus on excessive gaming and model in-game behaviour as a means to continuously predict future play time. This can be used to help players maintain a healthy balance between the virtual and real worlds. To do this, we convert game log data into time-series and label such data with criteria of problematic gaming. Deep learning is then used to solve the resulting multi-class classification problem.

Authors

Wu Q; Carette J

Volume

00

Pagination

pp. 662-665

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication Date

August 27, 2020

DOI

10.1109/cog47356.2020.9231887

Name of conference

2020 IEEE Conference on Games (CoG)
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