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Wearable haptic gaming using vibrotactile arrays
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Wearable haptic gaming using vibrotactile arrays

Abstract

In this paper we explore the design, layout and configuration of wrist-wearable, haptic gaming interfaces, which involve visual and vibrotactile spatial and temporal patterns. Our goal is to determine overall layouts and spatial and temporal resolutions on the wrist suitable for interactive tactile stimuli. Our approach is to first explore the simplest of configurative patterns that are intended to encircle the wrist, and then study their affordances. We describe various informal user studies we have employed to explore and test issues that arose.

Authors

Tindale A; Cumming M; Pridham H; Peter J; Diamond S

Pagination

pp. 435-438

Publisher

Association for Computing Machinery (ACM)

Publication Date

September 23, 2014

DOI

10.1145/2628363.2633574

Name of conference

Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services
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