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Trapped as a Group, Escape as a Team: Applying...
Journal article

Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an ‘Escape Room’ Experience

Abstract

Teamwork, a skill critical for quality patient care, is recognized as a core competency by the Accreditation Council for Graduate Medical Education (ACGME). To date, there is no consensus on how to effectively teach these skills in a forum that engages learners, immerses members in life-like activities, and builds both trust and rapport. Recreational 'Escape Rooms' have gained popularity in creating a life-like environment that rewards players …

Authors

Zhang XC; Lee H; Rodriguez C; Rudner J; Chan TM; Papanagnou D

Journal

Cureus, Vol. 10, No. 3,

Publisher

Springer Nature

Publication Date

March 2, 2018

DOI

10.7759/cureus.2256

ISSN

2168-8184