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Effects of Bezel Size in Large Tiled Display...
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Effects of Bezel Size in Large Tiled Display Gaming

Abstract

Many spatial UI systems (e.g., VR) rely on large displays. One method of building large high-resolution displays is to use multiple HD monitors as tiles in a single large display. The downside is the presence of monitor borders -- bezels -- between each tile in such a display. We present a study looking at the impact of bezel width on game playing on a large tiled display.

Authors

Smith G; Teather RJ; Lass J; Carette J

Pagination

pp. 129-129

Publisher

Association for Computing Machinery (ACM)

Publication Date

August 8, 2015

DOI

10.1145/2788940.2794365

Name of conference

Proceedings of the 3rd ACM Symposium on Spatial User Interaction
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