Journal article
Gamification and serious game approaches for adult literacy tablet software
Abstract
In this paper, we overview the design of tablet apps we designed and built to teach literacy to adults, and present the results and conclusions derived from experiments performed with target users. Low adult literacy is a significant problem with a high economic cost both for the individuals and for society. Programs created to address low adult literacy face access and engagement barriers that tablet software may be able to help overcome. We …
Authors
Browne K; Anand C; Gosse E
Journal
Entertainment Computing, Vol. 5, No. 3, pp. 135–146
Publisher
Elsevier
Publication Date
August 2014
DOI
10.1016/j.entcom.2014.04.003
ISSN
1875-9521