Journal article
Collaborative and Competitive Video Games for Teaching Computing in Higher Education
Abstract
This study measures the success of using a collaborative and competitive video game, named Space Race, to teach computing to first year engineering students. Space Race is played by teams of four, each with their own tablet, collaborating to compete against the other teams in the class. The impact of the game on student learning was studied through measurements using 485 students, over one term. Surveys were used to gauge student reception of …
Authors
Smith S; Chan S
Journal
Journal of Science Education and Technology, Vol. 26, No. 4, pp. 438–457
Publisher
Springer Nature
Publication Date
August 2017
DOI
10.1007/s10956-017-9690-4
ISSN
1059-0145