Energy efficient offloading for competing users on a shared communication channel
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In this thesis we consider a set of mobile users that employ cloud-based computation offloading. In computation offloading, user energy consumption can be decreased by uploading and executing jobs on a
remote server, rather than processing the jobs locally. In order to execute jobs in the cloud however, the user uploads must occur over a base station channel which is shared by all of the uploading users. Since the job completion times are subject to hard deadline
constraints, this restricts the feasible set of jobs that can be remotely processed, and may constrain the users ability to reduce energy usage. The system is modelled as a competitive game in which each user is interested in minimizing its own energy consumption. The game is subject to the real-time constraints imposed by the job execution deadlines, user specific channel bit rates, and the competition over the shared communication channel. The thesis shows that for a variety of parameters, a game where each user independently sets its offloading decisions always has a pure Nash equilibrium, and a Gauss-Seidel method for determining this equilibrium is introduced. Results are presented which illustrate that the system always converges to a Nash equilibrium using the Gauss-Seidel method. Data is also presented which show the number of Nash equilibria that are found, the number of iterations required, and the quality of the solutions. We find that the solutions perform well compared to a lower bound on total energy performance.
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