publication venue for
- Reductions of Anxiety Symptoms, State Anxiety, and Anxious Arousal in Youth Playing the Videogame MindLight Compared to Online Cognitive Behavioral Therapy. 10:330-338. 2021
- The Effect of Expectations on Experiences and Engagement with an Applied Game for Mental Health. 10:207-219. 2021
- User Statistics for an Online Health Game Targeted at Children. 6:319-325. 2017
- Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists. 6:217-228. 2017
- A Feasibility Study on the Effectiveness of a Full-Body Videogame Intervention for Decreasing Attention Deficit Hyperactivity Disorder Symptoms. 5:258-269. 2016
- A Pilot Study Evaluating “Dojo,” a Videogame Intervention for Youths with Externalizing and Anxiety Problems. 4:401-408. 2015