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How do the perspectives of clinicians with and...
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How do the perspectives of clinicians with and without virtual reality/active video game experience differ about its use in practice?

Abstract

Little is known about clinicians' perspectives on the use of virtual reality (VR) and active video games (AVGs) in rehabilitation. We undertook an online survey of VR/AVG experience and learning needs in a sample of 1068 physical therapists and occupational therapists practicing in Canada. Nearly half (47%) had clinical experience with at least one system. While both therapist groups identified challenges and barriers, experienced therapists highlighted VR/AVGs' potential to increase patient motivation and engagement. Respondents without experience identified new potential avenues for VR/AVG use. Findings from this study will inform the content of open-access knowledge translation resources.

Authors

Levac DE; Miller P; Glegg SMN; Colquhoun H

Book title

Virtual Reality Recent Advances for Health and Wellbeing

Pagination

pp. 131-141

Publication Date

August 29, 2017

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