Journal article
Can hedonic technology use drive sexism in youth? Reconsidering the cultivation and objectification perspectives
Abstract
The information systems (IS) literature has examined sexism and gender inequality issues primarily in the context of the IS workforce. I suggest that we should extend this perspective by emphasising the role of technologies in promoting sexist attitudes in youth. A review of the literature suggests that hedonic technologies, such as videogames, video streaming and social media sites, have been often portrayed as delivering sexist content, and …
Authors
Turel O
Journal
Behaviour and Information Technology, Vol. 43, No. 2, pp. 231–245
Publisher
Taylor & Francis
Publication Date
January 25, 2024
DOI
10.1080/0144929x.2022.2159874
ISSN
0144-929X