Journal article
Design Foundations for Emotional Game Characters
Abstract
Recent Computer Role Playing Games such as Bethesda’s The Elder Scrolls V: Skyrim and Nintendo’s The Legend of Zelda: Breath of the Wild, have entranced us with their expansive, complex worlds. However, the Non-Player Characters (NPCs) in these games remain stale and lackluster outside of scripted events. This is, in part, because game engines generally do not simulate emotions in their NPCs while they wander in the world. Wouldn't these games …
Authors
Smith G; Carette J
Journal
Eludamos Journal for Computer Game Culture, Vol. 10, No. 1, pp. 109–140
Publisher
UiT The Arctic University of Norway
DOI
10.7557/23.6175
ISSN
1866-6124