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Design Foundations for Emotional Game Characters
Journal article

Design Foundations for Emotional Game Characters

Abstract

Recent Computer Role Playing Games such as Bethesda’s The Elder Scrolls V: Skyrim and Nintendo’s The Legend of Zelda: Breath of the Wild, have entranced us with their expansive, complex worlds. However, the Non-Player Characters (NPCs) in these games remain stale and lackluster outside of scripted events. This is, in part, because game engines generally do not simulate emotions in their NPCs while they wander in the world. Wouldn't these games …

Authors

Smith G; Carette J

Journal

Eludamos Journal for Computer Game Culture, Vol. 10, No. 1, pp. 109–140

Publisher

UiT The Arctic University of Norway

DOI

10.7557/23.6175

ISSN

1866-6124