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Visualization, Self-Efficacy, and Locus of Control...
Journal article

Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation

Abstract

The current study aimed to identify specific feedback mechanics and psychological processes that may contribute to positive outcomes in biofeedback applications for anxiety regulation. Specifically, using a dismantling study design, the unique impact of visualizations that directly mirror users' breathing was examined in relation to anxiety regulation as well as locus of control and self-efficacy. Following an anxiety induction, participants (N …

Authors

Weerdmeester J; van Rooij MMJW; Granic I

Journal

Cyberpsychology Behavior and Social Networking, Vol. 25, No. 6, pp. 360–368

Publisher

Mary Ann Liebert

Publication Date

June 1, 2022

DOI

10.1089/cyber.2022.0030

ISSN

2152-2715