Journal article
Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation
Abstract
The current study aimed to identify specific feedback mechanics and psychological processes that may contribute to positive outcomes in biofeedback applications for anxiety regulation. Specifically, using a dismantling study design, the unique impact of visualizations that directly mirror users' breathing was examined in relation to anxiety regulation as well as locus of control and self-efficacy. Following an anxiety induction, participants (N …
Authors
Weerdmeester J; van Rooij MMJW; Granic I
Journal
Cyberpsychology Behavior and Social Networking, Vol. 25, No. 6, pp. 360–368
Publisher
Mary Ann Liebert
Publication Date
June 1, 2022
DOI
10.1089/cyber.2022.0030
ISSN
2152-2715