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A Survey of Real-Time Strategy Game AI Research...
Journal article

A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft

Abstract

This paper presents an overview of the existing work on AI for real-time strategy (RTS) games. Specifically, we focus on the work around the game StarCraft, which has emerged in the past few years as the unified test bed for this research. We describe the specific AI challenges posed by RTS games, and overview the solutions that have been explored to address them. Additionally, we also present a summary of the results of the recent StarCraft AI …

Authors

Ontañón S; Synnaeve G; Uriarte A; Richoux F; Churchill D; Preuss M

Journal

IEEE Transactions on Games, Vol. 5, No. 4, pp. 293–311

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication Date

December 1, 2013

DOI

10.1109/tciaig.2013.2286295

ISSN

2475-1502