Journal article
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
Abstract
This paper presents an overview of the existing work on AI for real-time strategy (RTS) games. Specifically, we focus on the work around the game StarCraft, which has emerged in the past few years as the unified test bed for this research. We describe the specific AI challenges posed by RTS games, and overview the solutions that have been explored to address them. Additionally, we also present a summary of the results of the recent StarCraft AI …
Authors
Ontañón S; Synnaeve G; Uriarte A; Richoux F; Churchill D; Preuss M
Journal
IEEE Transactions on Games, Vol. 5, No. 4, pp. 293–311
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Publication Date
December 1, 2013
DOI
10.1109/tciaig.2013.2286295
ISSN
2475-1502