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The use of virtual reality in clinical psychology...
Chapter

The use of virtual reality in clinical psychology research: Focusing on approach and avoidance behaviors

Abstract

This chapter presents research that is laying a foundation for new simulation applications that promise learning-oriented treatments for mental health conditions. After presenting background on their technologies and measurement techniques, the authors describe experimental applications of this approach. Analysis of negative and positive responses to virtual reality (VR) stimuli, as well as their complex composites, can lead to a better …

Authors

Renaud P; Chartier S; Fedoroff P; Bradford J; Rouleau JL; Proulx J; Bouchard S

Book title

Educational Gameplay and Simulation Environments Case Studies and Lessons Learned

Pagination

pp. 231-250

Publication Date

December 1, 2010

DOI

10.4018/978-1-61520-731-2.ch015