Chapter
The use of virtual reality in clinical psychology research: Focusing on approach and avoidance behaviors
Abstract
This chapter presents research that is laying a foundation for new simulation applications that promise learning-oriented treatments for mental health conditions. After presenting background on their technologies and measurement techniques, the authors describe experimental applications of this approach. Analysis of negative and positive responses to virtual reality (VR) stimuli, as well as their complex composites, can lead to a better …
Authors
Renaud P; Chartier S; Fedoroff P; Bradford J; Rouleau JL; Proulx J; Bouchard S
Book title
Educational Gameplay and Simulation Environments Case Studies and Lessons Learned
Pagination
pp. 231-250
Publication Date
December 1, 2010
DOI
10.4018/978-1-61520-731-2.ch015