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An investigation of the effects of a graphic...
Journal article

An investigation of the effects of a graphic organizer in an online serious game on learning outcomes and attitudinal perceptions

Abstract

A serious game, which is designed for learning purposes rather than recreational purposes, has been applied for digital game-based Learning. This study investigated the effects of graphic organizers in a serious game, “The Transistor”, on learning outcomes and attitudinal perceptions. A total of 99 participants were randomly assigned to three groups: non-organizer group, advance organizer group, and post organizer group. The results revealed that participants using a post organizer, which was presented after the game for review, outperformed those using a non-organizer and an advance organizer on both learning outcomes (recall test scores and recycling intention) and attitudinal perceptions (perceived enjoyment, perceived usefulness, and satisfaction). These findings implied that a post-graphic organizer could enhance the instructional value of a serious game. More detailed implications, limitations, and suggestions for future research are discussed.

Authors

Cheon J; Chung S; Song J; Kim Y

Journal

Interactive Learning Environments, Vol. 23, No. 4, pp. 437–452

Publisher

Taylor & Francis

Publication Date

July 4, 2015

DOI

10.1080/10494820.2013.788030

ISSN

1049-4820

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